libgdx相机拖动、场景拖动、实现明日方舟平滑拖动效果
2023年11月22日10:39:05最新依赖版本
package camera;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.utils.DragListener;
import com.badlogic.gdx.utils.viewport.ScreenViewport;
import com.badlogic.gdx.utils.viewport.Viewport;
import org.junit.jupiter.api.Test;
/**
* @author lingkang
* created by 2023/11/13
* 实现明日方舟拖动效果
*/
public class MoveCameraStage extends ApplicationAdapter {
@Test
public void test() {
Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration();
config.setForegroundFPS(60);
config.setTitle("yzcy");
config.setWindowedMode(800, 600);
new Lwjgl3Application(this, config);
}
private OrthographicCamera cam;
private SpriteBatch batch;
private Sprite mapSprite;
private Stage stage;
private Viewport viewport;
@Override
public void create() {
batch = new SpriteBatch();
int w = Gdx.graphics.getWidth();
int h = Gdx.graphics.getHeight();
mapSprite = new Sprite(new Texture(Gdx.files.classpath("img/bg/bg01.png")));
mapSprite.setPosition(0, 0);
mapSprite.setSize(1000, 600);
cam = new OrthographicCamera(h, h);
cam.position.set(cam.viewportWidth / 2, cam.viewportHeight / 2f, 0);
cam.update();
viewport = new ScreenViewport(cam);
stage = new Stage(viewport);
stage.addListener(new DragListener() {
private float o = 0;
@Override
public void touchDragged(InputEvent event, float x, float y, int pointer) {
if (o == 0 && x != 0) {
o = x;
return;
}
cam.position.x = cam.position.x + (x - o);
o = 0;
return;
}
@Override
public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
o = 0;// 拖动释放时,要把原点归零
super.touchUp(event, x, y, pointer, button);
}
});
Gdx.input.setInputProcessor(stage);
}
@Override
public void render() {
handleInput();
cam.update();
batch.setProjectionMatrix(cam.combined);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
mapSprite.draw(batch);
batch.end();
stage.draw();
}
private void handleInput() {
if (Gdx.input.isKeyPressed(Input.Keys.LEFT)) {
cam.translate(-3, 0, 0);
}
if (Gdx.input.isKeyPressed(Input.Keys.RIGHT)) {
cam.translate(3, 0, 0);
}
cam.position.x = MathUtils.clamp(cam.position.x, cam.viewportWidth / 2, cam.viewportWidth / 2 + 200);
}
public void dispose() {
mapSprite.getTexture().dispose();
batch.dispose();
stage.draw();
}
}
依赖
<?xml version="1.0" encoding="UTF-8"?>
<project xmlns="http://maven.apache.org/POM/4.0.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
<modelVersion>4.0.0</modelVersion>
<groupId>top.lingkang</groupId>
<artifactId>yzcy</artifactId>
<packaging>jar</packaging>
<version>1.0.0</version>
<properties>
<maven.compiler.source>17</maven.compiler.source>
<maven.compiler.target>17</maven.compiler.target>
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
<gdx.version>1.12.0</gdx.version>
</properties>
<dependencies>
<!-- https://mvnrepository.com/artifact/com.badlogicgames.gdx/gdx -->
<dependency>
<groupId>com.badlogicgames.gdx</groupId>
<artifactId>gdx</artifactId>
<version>${gdx.version}</version>
</dependency>
<!-- https://mvnrepository.com/artifact/com.badlogicgames.gdx/gdx-backend-lwjgl3 -->
<dependency>
<groupId>com.badlogicgames.gdx</groupId>
<artifactId>gdx-backend-lwjgl3</artifactId>
<version>${gdx.version}</version>
</dependency>
<!-- https://mvnrepository.com/artifact/com.badlogicgames.gdx/gdx-platform -->
<dependency>
<groupId>com.badlogicgames.gdx</groupId>
<artifactId>gdx-platform</artifactId>
<version>${gdx.version}</version>
<classifier>natives-desktop</classifier>
</dependency>
<!-- https://mvnrepository.com/artifact/com.badlogicgames.gdx/gdx-freetype -->
<dependency>
<groupId>com.badlogicgames.gdx</groupId>
<artifactId>gdx-freetype</artifactId>
<version>${gdx.version}</version>
</dependency>
<!-- https://mvnrepository.com/artifact/com.badlogicgames.gdx/gdx-freetype-platform -->
<dependency>
<groupId>com.badlogicgames.gdx</groupId>
<artifactId>gdx-freetype-platform</artifactId>
<version>${gdx.version}</version>
<classifier>natives-desktop</classifier>
</dependency>
<!-- https://mvnrepository.com/artifact/org.junit.jupiter/junit-jupiter-api -->
<dependency>
<groupId>org.junit.jupiter</groupId>
<artifactId>junit-jupiter-api</artifactId>
<version>5.10.1</version>
<scope>test</scope>
</dependency>
</dependencies>
<build>
<plugins>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-compiler-plugin</artifactId>
<version>3.8.1</version>
<configuration>
<source>17</source>
<target>17</target>
<!-- 编译后保持方法形参名称不变 -->
<!--<compilerArgs>
<arg>-parameters</arg>
</compilerArgs>-->
</configuration>
</plugin>
</plugins>
</build>
<repositories>
<repository>
<id>tencent</id>
<name>tencent</name>
<layout>default</layout>
<url>http://mirrors.cloud.tencent.com/nexus/repository/maven-public/</url>
<snapshots>
<enabled>false</enabled>
</snapshots>
<releases>
<enabled>true</enabled>
</releases>
</repository>
<repository>
<id>nexus1</id>
<name>Nexus1</name>
<layout>default</layout>
<url>https://oss.sonatype.org/content/repositories/snapshots</url>
<snapshots>
<enabled>true</enabled>
</snapshots>
<releases>
<enabled>false</enabled>
</releases>
</repository>
<repository>
<id>nexus</id>
<name>Nexus</name>
<layout>default</layout>
<url>https://s01.oss.sonatype.org/content/repositories/snapshots</url>
<snapshots>
<enabled>true</enabled>
</snapshots>
<releases>
<enabled>false</enabled>
</releases>
</repository>
<repository>
<id>aliyunmaven</id>
<url>https://maven.aliyun.com/repository/public</url>
<releases>
<enabled>true</enabled>
</releases>
<snapshots>
<enabled>false</enabled>
</snapshots>
</repository>
</repositories>
</project>